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UML for Java¿ Programmers, by Robert C. Martin

UML for Java¿ Programmers, by Robert C. Martin



UML for Java¿ Programmers, by Robert C. Martin

Fee Download UML for Java¿ Programmers, by Robert C. Martin

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UML for Java¿ Programmers, by Robert C. Martin

UML is a graphical notation for drawing diagrams of software concepts. This handbook takes a very pragmatic view of UML providing guidance with a realistic perspective that can be applied immediately.

  • Sales Rank: #891266 in Books
  • Published on: 2003-06-06
  • Released on: 2003-05-27
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .70" w x 7.00" l, 1.00 pounds
  • Binding: Paperback
  • 288 pages

From the Back Cover

UML for Java Programmers

Robert C. Martin

All the UML Java developers need to know

You don't use UML in a vacuum: you use it to build software with a specific programming language. If that language is Java, you need UML for Java Programmers. In this book, one of the world's leading object design experts becomes your personal coach on UML 1&2 techniques and best practices for the Java environment.

Robert C. Martin illuminates every UML 1&2 feature and concept directly relevant to writing better Java software--and ignores features irrelevant to Java developers. He explains what problems UML can and can't solve, how Java and UML map to each other, and exactly how and when to apply those mappings.

  • Pragmatic coverage of UML as a working tool for Java developers
  • Shows Java code alongside corresponding UML diagrams
  • Covers every UML diagram relevant to Java programmers, including class, object, sequence, collaboration, and state diagrams
  • Introduces dX, a lightweight, powerfully productive RUP & XP-derived process for successful software modeling
  • Includes a detailed, start-to-finish case study: remote service client, server, sockets, and tests

About the Author

ROBERT C. MARTIN is President of Object Mentor Inc., a leading consultancy in object-oriented design, patterns, UML, agile methodologies, and eXtreme programming. He authored the JOLT Award-winning publication Agile Software Development: Principles, Patterns, and Practices (Prentice Hall) and the best-selling Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall). He edited Pattern Languages of Program Design 3 (Addison-Wesley), edited More C++ Gems, and co-authored XP in Practice with James Newkirk (Addison-Wesley). A well-known speaker at international developer's events, Martin edited the C++ Report for four years.

Excerpt. © Reprinted by permission. All rights reserved.
Preface

It was 1991 when I got my first copy of Booch's classic Object Oriented Design with Applications (first edition). I had learned several OO languages by then, including C++ and Smalltalk. I was absolutely thrilled by the concept of Booch's notation. Those clouds! Those relationships! The message passing diagrams! As a software designer it was just what I needed!

I also needed a tool to draw the diagrams. So I started writing a CASE tool in Think-C for the Macintosh. I remember spending a lot of time getting the cloud icon to look just right. Though I never finished that CASE tool, one artifact of it remains. The cloud icon I created has followed me from computer to computer, from Macintosh to Windows, and has been the source of all the cloud icons I have ever drawn in any book or article.

I remember the incredible day that my office partner, Billy Vogel, was talking on the phone to a head-hunter. He looked over at me and said: "Uncle Bob, I think you should take this call." The recruiter was looking for consultants to work at Rational, with Grady Booch, on a CASE tool to draw Booch Diagrams! How could such luck drop right into my lap?

A dozen years have passed. I still have my original copy of Booch's book. It's a bit frayed and dog-eared, but the book still has the power to evoke echoes of the same old thrills.

Today, of course, we use UML -- the one-third offspring of Booch's notation. UML is a powerful and comprehensive notation, far grander in its sweep and scope than Booch's was. Whereas Booch's notation was good for drawing pictures of software, UML is apparently good for creating models of just about anything you can imagine -- or so say some of its pundits. As grand and all-encompassing as UML may be, I find that a reasonable subset is all I need for drawing pictures of software. The same kind of pictures I used to create with Booch's notation.This book is about that subset, and about those pictures. This book takes the vast richness of UML 2.0 and boils it down to the essence that every programmer needs in order to draw pictures of his, or her, software designs. This book reduces the panoply of UML widgets, icons, diagrams, relationships, and arrowheads, into a simple suite of tools that Java programmers can use to record their design decisions.

Make no mistake about it. This book will not teach you everything about UML. But if you are a Java programmer, it will teach you what you need to know.

Most helpful customer reviews

8 of 10 people found the following review helpful.
Good book, sprinkle with salt
By David Bock
I just led a study group of 15 people reading this book. The book is very down-to-earth with a lot of practical advice for how a group of programmers can effectively use UML to aid in communication of ideas across a team.

It only covers 5 of the 11 or so UML diagram types, but it covers the ones that will really be used by java programmers day-to-day, in design documents, whiteboards, etc. For each it talks about real world, practical approaches on how to use them to communicate ideas.

Bob Martin is an 'Agile' guy, and it really comes across in this book. A lot of his arguments come down to "A lot of the pomp and circumstance surrounding UML is pretty useless, except when it isn't", and while he tries to instill when that will be, that kind of knowledge reaslly only comes with experience. He also advocates that the diagrams should be 'lightweight enough to be thrown away', which is an opinion that can rub a lot of people the wrong way, is a very valid position. While there is nothing inherently 'good' or 'evil' about UML, it is often used to help create a 'documentation glut'. I have seen situations where the documentation falls out of sync with the code, or worse... the code can't change because the documentation cannot be updated (because of some beurocratic red tape). The author seems to have had some bad experiences along these lines, and seems to have a lot of reactionary thoughts.

This is good! while a couple of other reviews here have called such advice 'impractical' (which it can be in a lot of environments), the information in the book is very valuable and the thought provoking nature about 'be as lightweight as you can' and 'avoid the UML police' are useful as long as you can take them with a grain of salt and apply the advice judiciously in your own work environment.

I definitely recommend this book to Java Developers who need to better communicate their ideas to groups of other developers. After reading this, there are other references should you need to 'go down the UML Rabbit Hole' a little deeper. this book is better first though, because it puts the relevant diagrams into practical context.

3 of 5 people found the following review helpful.
A breath of fresh air
By Stephen Smith
Years ago I was working on a very complex project. One of the team members convinced the management that we needed CASE tools. After spending $$$ on them and countless hours learning them, we began to use them. I soon became convinced that they provided little to help the process and in the end, they nearly sunk the project. It was yet another pseudo code that did little to aid in the process of generating real code. So when UML came on the scene, knowing it's roots I was very suspicious. After looking more into it, I was pleasantly surprised by UML. I believe that most of my objections to CASE were addressed, but not all. I found that too many had simply replaced one dead weight with another. Again countless hours were spent generating documents that no one ever read or cared about. Yet UML was a valuable tool, why was this so? I shared this with my grown son who directed me to Martin's book, and it became clear that a valuable tool was simply being misused. It is obvious that Martin has been in the real world and knows when to use a tool like UML, how much to use it, and what it is best suited for. Rather than throwing the baby out with the bath water as I was tempted to do, Martin points out that UML is a good communication tool best used at a white board with a small team. Once everyone is on the same page, the team can proceed as a team. Martin doesn't over burden you with a lot of useless diagrams. He poses a problem, shows how UML addresses a design issue, and shows you the resultant design change. I subscribe to many of the XP techniques because I have used them and found them useful with the exception of pair programming which I did for a while and found it to reduce the productivity to the lowest common denominator between the pair. I highly recommend this book.

5 of 8 people found the following review helpful.
Outstanding UML and OO Design Essentials Primer
By Doug Tillman
This book is a gold mine of insights into what is essential about OO design, UML notation, and their relationship to writing sound code. The book's focus is on how to create and understand essential UML design artifacts and fundamental OO design concepts to help you write better code. As the book proceeds, excellent examples are provided to ensure that the reader understands the crucial aspects of transforming code to UML and vice versa. UML's role in the development process is put in proper perspective as a tool rather than an end in itself. All the standard UML artifacts are covered: Class Collaboration, Sequence, and Object Diagrams, as well as Finite State Machines (the author isn't a big fan of Use Cases but they're briefly covered too). Moreover, the book includes excellent chapters on sound OO design principles for not only class hierarchies but also package and component building as well. A terrific synopsis of the author's take on an agile development methodology is presented and there are some meaty case studies against which one can try out his/her newly gained knowledge of the topics covered. If you want to learn solid OO design concepts and how to reliably and accurately represent them in UML then this book is for you. I'd also recommend the author's other recent book, Agile Software Development Principles, Patterns, and Practices which won a Software Development Magazine Jolt award.

See all 13 customer reviews...

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